Gyujin Choi
Gyujin 님의 아이디어 더 보기
GrumpySnap by beastofoblivion on DeviantArt

GrumpySnap by beastofoblivion on DeviantArt

Deer Creature adopt by Tatchit.deviantart.com on @deviantART

Deer Creature adopt by Tatchit.deviantart.com on @deviantART

Gatehound by Tatchit.deviantart.com on @deviantART

Gatehound by Tatchit.deviantart.com on @deviantART

Oh Death by Tatchit.deviantart.com on @deviantART

Oh Death by Tatchit.deviantart.com on @deviantART

Tower Shield and Hammer Fighter - Pathfinder PFRPG DND D&D d20 fantasy

Tower Shield and Hammer Fighter - Pathfinder PFRPG DND D&D d20 fantasy

BUKAVAC - is a demonic mythical creature in Slavic mythology. Belief in it existed in Srem.  Bukavac was sometimes imagined as a six-legged monster with gnarled horns.[2] It lives in lakes and pools, coming out of the water during the night making big noise (hence the name: buka - noise), jumping onto people and animals and strangling them.

BUKAVAC - is a demonic mythical creature in Slavic mythology. Belief in it existed in Srem. Bukavac was sometimes imagined as a six-legged monster with gnarled horns.[2] It lives in lakes and pools, coming out of the water during the night making big noise (hence the name: buka - noise), jumping onto people and animals and strangling them.

Deer Stag head sculpture. Solid 3D model. For CNC carving, 3d printing, mold making, Jewelry design: http://www.turbosquid.com/3d-models/deer-stag-head-sculpture-3d-obj/1052718/?referral=voronart

Deer Stag head sculpture. Solid 3D model. For CNC carving, 3d printing, mold making, Jewelry design: http://www.turbosquid.com/3d-models/deer-stag-head-sculpture-3d-obj/1052718/?referral=voronart

WEREWOLF THING and more - Page 7

WEREWOLF THING and more - Page 7

ArtStation - Stalker_Stag, 안드레이 Abramenko

ArtStation - Stalker_Stag, 안드레이 Abramenko

Thanks Joel and pixelranger. Joel, here’s what I’ve done so far with Cinema 4Ds Hair module. The hair in the top image looks odd because the Kudu model is not receiving shadows for that render. I still have to work the hair and blend it more. It is also converted to mesh here as well. There's much work to do. Still have some hoof issues to iron out, pop some eyeballs in, add material and ground stuff. —The clock is ticking.

Thanks Joel and pixelranger. Joel, here’s what I’ve done so far with Cinema 4Ds Hair module. The hair in the top image looks odd because the Kudu model is not receiving shadows for that render. I still have to work the hair and blend it more. It is also converted to mesh here as well. There's much work to do. Still have some hoof issues to iron out, pop some eyeballs in, add material and ground stuff. —The clock is ticking.