John117's Sci-fi Art - Polycount Forum

Make sure to save file first and delete object history beforehand to prevent boolean errors.

I generally don't like to post WIPs, but since I have not uploaded anything in a while and that I have been working on this one for quiet some time, I decided to post it as it is because I don't know when I get to finish it.

Game Character Creation Series: Kila Chapter 1 – High Resolution Modeling

This model shows varying densities of topology, and all of them check out. Few tris, if any, and they all fit the form very well.

Smooth Hexagon Modeling

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD…

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3d Frames, Art 3d, 3d Anatomy, Zbrush Anatomy, Modeling Tips, Sculpting, Zbrush Models, Zbrush Character, Human Reference


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