Been working on a procedural burnt wood material. created in Substance Designer. Rendered in Marmoset and Unreal Engine I also created a blend material in that allows me to vertex paint the burned wood with various tweakable settings.
Some Zbrush terrain texture work. All of the rocks and dirt were sculpted individually and polypainted in Zbrush using Lightbox. The grass was made with Zbrush fibermesh. Once the assets were done, each texture was assembled in the canvas where the