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ArtStation - Windswept Snow Breakdown & Tips - Substance Designer 5, Tristan Meere

Breakdown Tips and Tricks – Windswept Snow – Substance Designer 5 by Tristan Meere – zbrushtuts

[Substance Designer] - Cracked Paint + Breakdown, Thomas Van Nuffel on ArtStation at https://www.artstation.com/artwork/05ZR5

Been doing a lot of Substance Designer lately, will be posting some of my favourite materials here! Starting with a nicely layered cracked paint.

Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. 100% Substance designer, rendered in Marmoset.

Material study of ice waves, which are cracked ice sheets that get washed ashore and piled up in interesting formations. Substance designer, rendered in Marmoset.

Bed Rock, .: Dete :. on ArtStation at https://www.artstation.com/artwork/xLlLY

Personal project, material study of bed rock. All made in Substance Designer.

Burnt Wood, Joakim Stigsson on ArtStation at https://www.artstation.com/artwork/1V8xq

Been working on a procedural burnt wood material. created in Substance Designer. Rendered in Marmoset and Unreal Engine I also created a blend material in that allows me to vertex paint the burned wood with various tweakable settings.

texture 3

Some Zbrush terrain texture work. All of the rocks and dirt were sculpted individually and polypainted in Zbrush using Lightbox. The grass was made with Zbrush fibermesh. Once the assets were done, each texture was assembled in the canvas where the

Cracked Mud - Substance Designer, Kurt Kupser on ArtStation at https://www.artstation.com/artwork/GVJoW

Created procedurally entirely using Substance Designer, rendered in Marmoset Toolbag

ArtStation - Desert Rocks, .: Dete :.

Substance Designer, rendered in Marmoset.

Personal project, material study of Granite Exfoliation Sheets. 100% Substance Designer, rendered in Marmoset.

Personal project, material study of Granite Exfoliation Sheets. Substance Designer, rendered in Marmoset.

Material study of ocean foam. 100% Substance Designer rendered in Marmoset.

Material study of ocean foam. Substance Designer rendered in Marmoset.

ArtStation - Gnarly Tree Trunk, Daniel Thiger

Material study of gnarly tree bark. Pretty interesting material with and the layers of growth overlapping. Substance designer, rendered in Marmoset.

ArtStation - Forest Floor, Daniel Thiger

Material study of mountain river bed. Substance designer, rendered in Marmoset.

80.lv articles material-design-of-robinson-the-journey

Alexander Asmus from Crytek talked about the creation of procedural PBR-materials for VR-game Robinson The Journey.

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