ART DUMP - Far Cry 4 - Page 3 - Polycount Forum

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh

Polycount Forum - View Single Post - Quixel Suite - GDC 2015 goodies (to see, not touch)

Polycount Forum - View Single Post - Quixel Suite - GDC 2015 goodies (to see…

Forest Lighting study - Polycount Forum

Unreal 4 Lighting Study: Forest Day by Alexander Dracott

ART DUMP - Far Cry 4 - Page 3 - Polycount Forum

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh

Forest Lighting study - Polycount Forum

Unreal 4 Lighting Study: Forest Day by Alexander Dracott

UE4 - SpeedTree | Flickr - Photo Sharing!

Koola's stuff: speedtree and real time lighting (movable sun/sky, dfao/gi)

UE4 - SpeedTree | Flickr - Photo Sharing!

UE4 - SpeedTree | Flickr - Photo Sharing!


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