League of Legends 2 Breakdown on Vimeo

League of Legends 2 Breakdown on Vimeo

My project for fxphd's HOU212 course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea was that when the character stomps on the rune the spell is activated. After the spell is over the rune disappears.   I didn't have any major technical issues during this project, it was mostly an exercise on designing an effect. But what I had trouble with was choosing the background/environment for this project, so I ended up with four…

My project for fxphd's HOU212 course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea was that when the character stomps on the rune the spell is activated. After the spell is over the rune disappears. I didn't have any major technical issues during this project, it was mostly an exercise on designing an effect. But what I had trouble with was choosing the background/environment for this project, so I ended up with four…

Shock wave FX of the floor used bended mesh Ptc. and the other elements are containg modified assets that used past's projects.

Shock wave FX of the floor used bended mesh Ptc. and the other elements are containg modified assets that used past's projects.

some sims while waiting on other sims for ongoing projects... fumefx, pflow, vray. both around 700x700x700 grid. 12gig aproximate maximum ram usage. both pflow super simple trigger systems, particle sources. I got a few messages about the shader so here it is. Just make sure to cache colors: http://www.incendii.com/vault/Ansi-Explosion-Shader.jpg

some sims while waiting on other sims for ongoing projects... fumefx, pflow, vray. both around 700x700x700 grid. 12gig aproximate maximum ram usage. both pflow super simple trigger systems, particle sources. I got a few messages about the shader so here it is. Just make sure to cache colors: http://www.incendii.com/vault/Ansi-Explosion-Shader.jpg

Smoke Vortex R&D in vfxRef on Vimeo

Smoke Vortex R&D in vfxRef on Vimeo

Some of my latest work in UE4.

Some of my latest work in UE4.

Some of my latest UE4 work.  Sorry about the video quality of this one.

Some of my latest UE4 work. Sorry about the video quality of this one.

My website: http://www.klemenlozar.com/  Random magic effect. UE3.

My website: http://www.klemenlozar.com/ Random magic effect. UE3.

My latest work, including examples of pre-rendered FX shots for animation and real-time fx in Unity.

My latest work, including examples of pre-rendered FX shots for animation and real-time fx in Unity.

Levi_Infamous_Early_Smoke_Powers_1.jpg (1000×1030)

Levi_Infamous_Early_Smoke_Powers_1.jpg (1000×1030)

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