The Witcher

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In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district and dressing some locations. Please keep in mind that some of those screenshots contains art work of the other CD Projekt Red team members.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

Cockatrice Inn, Marta Dettlaff on ArtStation at https://www.artstation.com/artwork/bmzGG

Cockatrice Inn by Marta Dettlaff on Artstation. Concept art made for The Witcher Blood and Wine expansion pack.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district and dressing some locations. Please keep in mind that some of those screenshots contains art work of the other CD Projekt Red team members.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district and dressing some locations. Please keep in mind that some of those screenshots contains art work of the other CD Projekt Red team members.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district and dressing some locations. Please keep in mind that some of those screenshots contains art work of the other CD Projekt Red team members.

In this project my major responsibility was to create assets, mostly buildings for the city of Beauclair and some generic models used across the whole Toussaint land. In addition to the assets creation I was also involved in blocking out the port district

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

ArtStation - The Witcher Blood and Wine - Dun Tynne Castle, Kuba Wichnowski

ArtStation - The Witcher 3: Blood and Wine, javier pintor

ArtStation - The Witcher Blood and Wine, javier pintor

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

ArtStation - The Witcher Blood and Wine - Dun Tynne Castle, Kuba Wichnowski

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

ArtStation - The Witcher Blood and Wine - Dun Tynne Castle, Kuba Wichnowski

The castle of Dun Tynne was probably the largest location I've worked on during the Blood and Wine development; the largest, but also my favourite. The second biggest castle in Toussaint (after Beauclair), plus a fairly rich one as well - that synopsis meant I could up the ante quite a bit.  Dun Tynne featured in the main story path, which tied me closely with the quest team. That helped in shaping the general feel of the location, since the quest led the White Wolf on something of a gau...

ArtStation - The Witcher Blood and Wine - Dun Tynne Castle, Kuba Wichnowski

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