Creating ground impact with PFlow and FumeFX - Intro promo - YouTube

Creating ground impact with PFlow and FumeFX - Max Cookie

Fume FX Tutorial - A Simple Explosion

Simple Explosion in Max using Fume FXComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

FX FumeFX Z Depth camera rig pass V-ray render

FX FumeFX Z Depth camera rig pass V-ray render

FumeFX – Advection Stride and Vorticity | Jeff Lim

FumeFX – Advection Stride and Vorticity

Plug-ins Used in this tutorial...  VideoCopilot Color Vibrance http://www.videocopilot.net/blog/2014/05/new-plug-in-color-vibrance/  JaeTools Real Glow http://aescripts.com/real-glow

Quick Tip Tutorial - FumeFX Explosion Fire Realistic Colors/Glow on Vimeo

3DS Max ink drop tutorial - FumeFX, Krakatoa and After Effects - Part 1

Max ink drop tutorial - FumeFX, Krakatoa and After Effects - Part 5

ABADDON - Visual Effects Breakdown

Abaddon uses state of the art computer fluid simulation to generate the smoke effects that brings the CGI ghosts to life. Approximately 1400 hours of simulation time were required to process the bespoke effects, generating nearly 5 terabytes of data.

FumeFX Study - Vorticity and Grid Spacing on Vimeo

FumeFX Study - Vorticity and Grid Spacing on Vimeo

I came up with this method and thought of sharing as this would be useful for people who don't use TP. However, this is not the ideal way of doing it. The ideal way would be transferring color information to Fumefx using TP's Data Channel information; anyone one who wants to try it out, there's a good tutorial by  Kei Yoneoka on Vimeo ( https://vimeo.com/65370346 )

I came up with this method and thought of sharing as this would be useful for people who don't use TP. However, this is not the ideal way of doing it. The ideal way would be transferring color information to Fumefx using TP's Data Channel information; anyone one who wants to try it out, there's a good tutorial by Kei Yoneoka on Vimeo ( https://vimeo.com/65370346 )

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