Abaddon uses state of the art computer fluid simulation to generate the smoke effects that brings the CGI ghosts to life. Approximately 1400 hours of simulation time were required to process the bespoke effects, generating nearly 5 terabytes of data.
I came up with this method and thought of sharing as this would be useful for people who don't use TP. However, this is not the ideal way of doing it. The ideal way would be transferring color information to Fumefx using TP's Data Channel information; anyone one who wants to try it out, there's a good tutorial by Kei Yoneoka on Vimeo ( https://vimeo.com/65370346 )