Randomize Mask Node / Variation Map for Substance Designer, Sergey Danchenko
Hello everyone, I've put together a node for Substance Designer that can take a bitmap mask input and generate from it a random luminance mask (also known as variation map) and a random opacity mask. Works pretty much like Color random inside Tile
Material Study: Japanese Weave Tiles by Martin de Graaf
I'm writing this blog to document my process and give insight in my workflows.I was scrolling through my Pinterest feed and came across this Image, I found the pattern interesting and wanted to recreate it in Substance Designer.Before I start off in Designer I usually do some research about the material and it's properties, looking for more reference/angles and trying to figure out the pattern.While searching how the pattern was made, I found the manufacturer's website, here was a page…
New RO Substance Library Preview ! ! ! by Rogelio Olguin
Been organizing my library at home, and also making some of those nodes that I had at work. Some of these nodes were the original inspirations of Brad Smith although I did re-construct them without looking at his graphs so I am sure some are not 100% the same more like inspirations of his great graphs. Either way I plan to release this for free and this will include around 15 free materials also on Gumroad. So small preview of what is to come...
Windswept Snow Breakdown & Tips - Substance Designer 5, Tristan Meere
A breakdown of my windswept snow Substance as well as several tricks I use frequently when I build materials in Designer. See the material here: https://www.artstation.com/artwork/G9A04 Available for free on Gumroad https://gum.co/dgjLQ
Floor Tiles, Maciej Kuliński
I tried to recreate existing pattern using Substance Designer. Reference photo: https://s-media-cache-ak0.pinimg.com/originals/ba/34/44/ba3444b9fe74cd02896f4c213d6a292a.jpg
Breakdown Tips and Tricks – Windswept Snow – Substance Designer 5 by Tristan Meere - zbrushtuts
Breakdown Tips and Tricks - Windswept Snow - Substance Designer 5 by Tristan Meere TRISTAN MEERE is
I'm a video game artist with 12+ years of professional experience. I have worked on all kinds of games from PC indies to AAA console titles. Over the years i have gathered experience in different fields, making the transitions from level designer to
[Substance Designer] - Cracked Paint + Breakdown, Thomas Van Nuffel
Been doing a lot of Substance Designer lately, will be posting some of my favourite materials here! Starting with a nicely layered cracked paint.