CGI / Animation

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Here they are, all 12 of them! These Maya rigs are perfect for honing in on body mechanics and acting as you develop your character animation skills. http://vimeo.com/joedanimation/bodymech. They will work with Maya 2014 and up, and come with an AnimSchool Picker that can be mapped to any of the rigs by changing the namespace within the picker ui. Happy Animating! Joe Daniels. http://artofjoe.blogspot.com. http://gumroad.com/joedanimation

Body Mechanics Rigs - Mega Pack

Here they are, all 12 of them! These Maya rigs are perfect for honing in on body mechanics and acting as you develop your character animation skills. http://vimeo.com/joedanimation/bodymech. They will work with Maya 2014 and up, and come with an AnimSchool Picker that can be mapped to any of the rigs by changing the namespace within the picker ui. Happy Animating! Joe Daniels. http://artofjoe.blogspot.com. http://gumroad.com/joedanimation

Geo_Layout_001.jpg

Geo_Layout_001.jpg

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Geo-layout_007.jpg

Geo-layout_007.jpg

Jump animation by Ahmad Beiruty! :)

Jump animation by Ahmad Beiruty! :)

Geo-layout_010.jpg

Geo-layout_010.jpg

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 145 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 145 - Polycount Forum

geo-layout_004.jpg

geo-layout_004.jpg

Morpheme - NaturalMotion

Morpheme - NaturalMotion

iClone Mocap Plug-in and Kinect Motion Capture

iClone Mocap Plug-in and Kinect Motion Capture


아이디어 더 보기
就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主,     並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當     大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款     一定要有3條線,然後再依據角色在鏡頭前的遠近來增加     屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指     之間也是一樣。

就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

Geo-layout_006.jpg

Geo-layout_006.jpg

U
https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Create a low poly sphere - Polycount Forum

Create a low poly sphere - Polycount Forum

CGTalk - ..pinup 소녀

CGTalk - ..pinup 소녀

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

elbow mesh

elbow mesh

JeongSeongHwa swordmaster joints.gif

JeongSeongHwa swordmaster joints.gif

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