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ArtStation - Damaged pillar PBR , david garrett

ArtStation - Damaged pillar PBR , david garrett

What Are You Working On? 2014 Edition - Page 252 - Polycount Forum

What Are You Working On? 2014 Edition - Page 252 - Polycount Forum

Tilable Textures Sheet, Pierre-Dante Delboulle on ArtStation at http://www.artstation.com/artwork/tilable-textures-sheet

Tilable Textures Sheet, Pierre-Dante Delboulle on ArtStation at http://www.artstation.com/artwork/tilable-textures-sheet

Material - Bare Metal

PBR Substance Material - Bare Metal

Material - Bare Metal

WIP. Update for antarctic scene. This time about shaders and lighting. Rendered in UDK.  My attempt to make Custom Physically Plausible shading (PBR Physically Based rendering)  inside Unreal engine. As well realization of my thoughts about data sharing on big levels. Basically all values across all materials are shared and controlled through material utilities, mostly same tiled texures used across every surface in world space.  Adding new asset is just about importing mesh and normal map…

WIP. Update for antarctic scene. This time about shaders and lighting. Rendered in UDK. My attempt to make Custom Physically Plausible shading (PBR Physically Based rendering) inside Unreal engine. As well realization of my thoughts about data sharing on big levels. Basically all values across all materials are shared and controlled through material utilities, mostly same tiled texures used across every surface in world space. Adding new asset is just about importing mesh and normal map…


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ArtStation - PBR Smart Materials - Gun Wood, Paweł Łyczkowski

ArtStation - PBR Smart Materials - Gun Wood, Paweł Łyczkowski

Textures - Greyscalegorilla Blog - Cinema 4D Tutorials and Tools for Motion Graphic Designers

Textures - Greyscalegorilla Blog - Cinema 4D Tutorials and Tools for Motion Graphic Designers

b5f476003b95683ed591c73c2292319a.jpg (736×736)

b5f476003b95683ed591c73c2292319a.jpg (736×736)

http://gametextures.com/blog/2014/05/27/gametextures-gets-physical/

http://gametextures.com/blog/2014/05/27/gametextures-gets-physical/

PBR Smart Material - Painted Metal

PBR Substance Material - Painted Metal

PBR Smart Material - Painted Metal

MANUEL DE LA FUENTE BANOS, ROCK SKIN: photography pertaining to the collection "rest of your gestures", 30 works. real objects, in this case guitar picks.

MANUEL DE LA FUENTE BANOS, ROCK SKIN: photography pertaining to the collection "rest of your gestures", 30 works. real objects, in this case guitar picks.

ArtStation - Advance Skin 3D Coat , Quixel Suite , Substance Painter PBR materials, Michael Bitsakis

ArtStation - Advance Skin 3D Coat , Quixel Suite , Substance Painter PBR materials, Michael Bitsakis

Advanced Terrain creation techniques demonstration

Advanced Terrain creation techniques demonstration

Geek at Play - Studio - World Machine. Extensive tutorials on the program.

Geek at Play - Studio - World Machine. Extensive tutorials on the program.

Height Map and World Machine - Polycount Forum

Height Map and World Machine - Polycount Forum

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