遊戲模型佈線對動作變形之影響(2-1)-骨盆篇 @ WaHaHa 3D :: 痞客邦 ::

3d Animation, Animation Reference, 3d Frames, Character Modeling, Character Creation, Character Design, Wireframe, Maya Modeling, 3ds Max Tutorials

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site.

Start of the low, as per my usual style I start from the shoe and work upward. Just blocking things out at the moment slowly twekaing as I go, just about to start smoothing that ass out, and will c.


遊戲模型佈線對動作變形之影響(2-2)-肩膀篇 @ WaHaHa 3D :: 痞客邦 ::

Click image for larger version. Name: Views: 308 Size: KB ID: 245360 Personal Notes: [Topology looks nice. Shoulder blades could be optimized a little.


遊戲模型佈線對動作變形之影響(2-1)-骨盆篇 @ WaHaHa 3D :: 痞客邦 PIXNET ::

Head topology

Female Character (A walk through in the whole process) Finished!

post-641-1220105282.jpg (508×550)

Please add "quadrangulate face" and "reduce face" feature in retopo mode.


遊戲模型佈線對動作變形之影響(2-1)-骨盆篇 @ WaHaHa 3D :: 痞客邦 ::