Medieval Dungeon [UDK] - Page 2 - Polycount Forum

Medieval Dungeon [UDK] - Page 2 - Polycount Forum. Some tips on how to model rocks/stones and put in dents.

Study_Tileable texture , Daniel DongHyun Kim on ArtStation at https://www.artstation.com/artwork/study_zbrush-tiling

Visions of an Industrial Age: ArtStation - Study_Tileable texture , Daniel DongHyun Kim

an in depth look at texturing using the deformation pane inside of zbrush

an in depth look at texturing using the deformation pane inside of zbrush:

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angl

Alice's texturing portfolio

ABOUT THE PROJECT: This is a small texture oriented project developed to include as many materials and shader techniques as possible.

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple


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