3D Modeling

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Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Female Torso Topology

Female Torso Topology

Another human head workflow

Another human head workflow

Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

hand topology ★ || CHARACTER DESIGN REFERENCES | キャラクターデザイン  • Find more artworks at https://www.facebook.com/CharacterDesignReferences & http://www.pinterest.com/characterdesigh and learn how to draw: #3D #rigging #animation #topology #modeling || ★

hand topology ★ || CHARACTER DESIGN REFERENCES | キャラクターデザイン • Find more artworks at https://www.facebook.com/CharacterDesignReferences & http://www.pinterest.com/characterdesigh and learn how to draw: #3D #rigging #animation #topology #modeling || ★

Sakaki's SketchBook & Video - Page 2

Sakaki's SketchBook & Video - Page 2

Japanese Modeling technique

Japanese Modeling technique

tip 7d10   10 top 3D modeling tips   Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

Форум .:3DCenter.ru:. [Форум Invision Power Board]

Форум .:3DCenter.ru:. [Форум Invision Power Board]

★ || CHARACTER DESIGN REFERENCES | キャラクターデザイン • Find more artworks at https://www.facebook.com/CharacterDesignReferences & http://www.pinterest.com/characterdesigh and learn how to draw: #3D #rigging #animation #topology #modeling || ★

★ || CHARACTER DESIGN REFERENCES | キャラクターデザイン • Find more artworks at https://www.facebook.com/CharacterDesignReferences & http://www.pinterest.com/characterdesigh and learn how to draw: #3D #rigging #animation #topology #modeling || ★


아이디어 더 보기
http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

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Personagens

Personagens

e161a5c9559a14a3a7f35b9b66b5b244.jpg (736×11901)

e161a5c9559a14a3a7f35b9b66b5b244.jpg (736×11901)

Head topology

Head topology

(#6) (http://forums.cgsociety.org/showpost.php?p=2453099&postcount=6)_by loocas_from CG Society

(#6) (http://forums.cgsociety.org/showpost.php?p=2453099&postcount=6)_by loocas_from CG Society

London Fischer - Guide to Making Our Model - Polycount Forum

London Fischer - Guide to Making Our Model - Polycount Forum

leg

leg

https://www.facebook.com/365610153629761/photos/pcb.411018122422297/411016049089171/?type=3

https://www.facebook.com/365610153629761/photos/pcb.411018122422297/411016049089171/?type=3

Hand

Hand

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