Nick Kondo Animation Reel 2017 on Vimeo

Nick Kondo Animation Reel 2017 on Vimeo

Collection of my animation work from Overwatch.  I was responsible for character creation and animation of in-game character assets.  My 3 main areas of focus on Overwatch were: -Mei's character creation & third person animation set -Various Play Of The Game animations  -Loot Box look & feel/animation.  If you'd like to learn more about the animation of Overwatch watch my GDC 2016 talk "Overwatch: How A Hero Is Mei'd" here: http://gdcvault.com/play/1023473/Animation-Bootcamp-Intro-and...

Collection of my animation work from Overwatch. I was responsible for character creation and animation of in-game character assets. My 3 main areas of focus on Overwatch were: -Mei's character creation & third person animation set -Various Play Of The Game animations -Loot Box look & feel/animation. If you'd like to learn more about the animation of Overwatch watch my GDC 2016 talk "Overwatch: How A Hero Is Mei'd" here: http://gdcvault.com/play/1023473/Animation-Bootcamp-Intro-and...

Here's my new animation reel, May 2015. Enjoy!    Reel Breakdown List 2015    Shot 01  - Frame 0115 > 0349 :   	Personnal work, "Animsquad 1st shot", animation with Maya.          Character "Jill" provide by animsquad.    Shot 02 - Frame 0350> 0415 :   	Personnal work, "Kong Vault", animation with Maya.          Character "Mark" courtesy of LongWinterStudios.com     Shot 03 - Frame 0416 > 0540 :   	tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya…

Here's my new animation reel, May 2015. Enjoy! Reel Breakdown List 2015 Shot 01 - Frame 0115 > 0349 : Personnal work, "Animsquad 1st shot", animation with Maya. Character "Jill" provide by animsquad. Shot 02 - Frame 0350> 0415 : Personnal work, "Kong Vault", animation with Maya. Character "Mark" courtesy of LongWinterStudios.com Shot 03 - Frame 0416 > 0540 : tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya…

AnimationReel_2016 on Vimeo

AnimationReel_2016 on Vimeo

mocap reel on Vimeo

mocap reel on Vimeo

Personal works. Tool : 3dsMax  All characters was borrowed for educational purpose only and I didn't work on these games.

Personal works. Tool : 3dsMax All characters was borrowed for educational purpose only and I didn't work on these games.

몬스터 도마뱀

몬스터 도마뱀

Demoreel technical animation

Demoreel technical animation

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