Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique

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Building the Basic Hand Shape Figure shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to . - Selection from Learning Blender: A Hands-On Guide to Creating Animated Characters [Book]

Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

elbow mesh

Low Polygon Joints - What is the best way?

This package contains a low poly male base mesh. The mesh consists of 100% quads and is optimized for sculpting with even poly distribution and slightly higher poly concentrations in areas of high detail like the face. The clean edge flow makes it easy to modify the mesh and make conform fitting clothes. It is also a great starting point for low poly game characters.

Buy Low Poly Base Mesh Male by BITGEM on This package contains a low poly male base mesh. The mesh consists of quads and is optimized for sculpting with .

Bungie - The Hair Pipeline in Destiny. See paper here: Bungie - Destiny - Hair http://advances.realtimerendering.com/destiny/siggraph2014/heads/index.html

Bungie - The Hair Pipeline in Destiny. See paper here: Bungie - Destiny - Hair…

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