<< Tuto_3D_Topology >>

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3D Character (Tips & Tricks): TOPOLOGY

3D Character (Tips & Tricks): TOPOLOGY

http://4.bp.blogspot.com/-P8Zvn1C9tpE/TmY1m6paaxI/AAAAAAAABW4/-l8Kr2mZ69o/s1600/nhead8cu.gif

http://4.bp.blogspot.com/-P8Zvn1C9tpE/TmY1m6paaxI/AAAAAAAABW4/-l8Kr2mZ69o/s1600/nhead8cu.gif

Essential loops for facial animation

Essential loops for facial animation

The famous eof3D (his ZBC thread has 870 000 views!) is offering the ZBrush community a beautiful female base mesh, FREE!

The famous eof3D (his ZBC thread has 870 000 views!) is offering the ZBrush community a beautiful female base mesh, FREE!

Emma

Emma

Polygon Table - Help Building One - Page 2

Polygon Table - Help Building One - Page 2

Polygon Table - Help Building One - Page 3

Polygon Table - Help Building One - Page 3

The need for edge loops and correct topology for good deformation. #polygons

The need for edge loops and correct topology for good deformation. #polygons


아이디어 더 보기
http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

Horrible Face Sculpting | Need Help - Polycount Forum:

Horrible Face Sculpting | Need Help - Polycount Forum:

Hands pack - 3DOcean Previewer

Hands pack - 3DOcean Previewer

Head topology

Head topology

e161a5c9559a14a3a7f35b9b66b5b244.jpg (736×11901)

e161a5c9559a14a3a7f35b9b66b5b244.jpg (736×11901)

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

Photo

Photo

学素描

学素描

Hey i'm sharing this mesh.   zbro bust base mesh_2 (ztl /obj)  #BaseMesh #zbrush #wireframe

Hey i'm sharing this mesh. zbro bust base mesh_2 (ztl /obj) #BaseMesh #zbrush #wireframe

Hey everybody- I've been looking for topology for both the face and body in order to re-topologize my model.

Hey everybody- I've been looking for topology for both the face and body in order to re-topologize my model.

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