Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Making of Paragon Characters - Computer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

埋め込み画像への固定リンク

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埋め込み画像への固定リンク

Zbrush Hair workflow

Zbrush Hair workflow

Hair Pipeline For Games - From Fibermesh to LowPoly

Hair Pipeline For Games - From Fibermesh to LowPoly

Tip 1: Hair today, gone tomorrow "I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands.” Andrew Hickinbottom

Tip 1: Hair today, gone tomorrow "I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands.” Andrew Hickinbottom

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