Shader forge

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Above below

Above below

basic rim cubemap normal intensity

Shader Forge - A visual, node-based shader editor

Cubewall

Cubewall

Sf heightblend great.png

Sf heightblend great.png

Tri-planar mapping

png In this example, it's using three textures, one for each axis.

[RELEASE] Shader Forge - A node-based shader editor for Unity - Page 20 - Polycount Forum

Got it working, I was guessing that was doing something wrong with divide node and slider earlier I don't know if this new shader is done correctly, but it works.

World Position based Colour randomisation (great for foliage)

World Position based Colour randomisation (great for foliage)

Tri Planar mapping

Shader based on normal direction

龙卷 - 游戏特效 -  CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 -  Powered by Discuz!

龙卷 - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!

View based direction lighting

World-Building: Shaders and Aesthetics

Simple Skybox Gradient

Simple Skybox Gradient

gradient

Shader Forge - A visual, node-based shader editor

MatCap

MatCap

View based direction lighting example

World-Building: Shaders and Aesthetics

http://www.acegikmo.com/shaderforge/images/Misc/Animated/shaderforge_vertexanim.gif

Shader Forge - A visual, node-based shader editor

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