Shader forge

Above below

Above below

basic rim cubemap normal intensity

basic rim cubemap normal intensity

Light Mask Shader

Light Mask Shader

Cubewall

Cubewall

Tri-planar mapping

Tri-planar mapping

Sf heightblend great.png

Sf heightblend great.png

[RELEASE] Shader Forge - A node-based shader editor for Unity - Page 20 - Polycount Forum

[RELEASE] Shader Forge - A node-based shader editor for Unity - Page 20 - Polycount Forum

Tri Planar mapping

Tri Planar mapping

World Position based Colour randomisation (great for foliage)

World Position based Colour randomisation (great for foliage)

View based direction lighting

View based direction lighting

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