In this free tutorial, Jahirul Amin takes a look at adding the hands and feet to our character model using Maya.

ArtStation - Betty Volums, Craig Kitzmann

This shows me how a fully fleshed characters topology would look like.

Allods Online ingame artwork - Polycount Forum

Hey polycount, I'd like to show you some of our character artwork, made for MMO project "Allods Online".

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THUNDER CLOUD is a reliable outsourcing studio providing character design and production, Game Asset, animation with excellent quality.