Bull-esque 魔咒資產

The Chronicles of Spellborn_by ?_by The Chronicles of Spellborn_from ?

elbow mesh

Low Polygon Joints - What is the best way?

id_katie_03.jpg Más 動物 鳥

Recent De Montfort University graduate Katie Hallaron shares how she made 'The Harpy' in ZBrush

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 117 - Polycount Forum

Polycount Forum - View Single Post - FAQ: How u model dem shapes? Hands-on…

http://3d-character.ru/images/stories/portfolio/characters/raven01/images/raven_wire02.jpg 動物 鳥

http://3d-character.ru/images/stories/portfolio/characters/raven01/images/raven_wire02.jpg 動物 鳥

I'm going to be using the topology similar to the one done here with this model of a dog.

I'm going to be using the topology similar to the one done here with this model of a dog.

black-long-tail 実原氷里:3DCG:髪

black-long-tail 実原氷里:3DCG:髪

tiger wireframe http://www.foundation3d.com/forums/attachment.php?attachmentid=18424&d=1228063238

tiger wireframe http://www.foundation3d.com/forums/attachment.php?attachmentid=18424&d=1228063238

就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。

就骨盆的模型佈線來說,有幾個地方要注意:(圖1) 1、因為大腿會內彎曲,所以正面部分的佈線也是以兩條為主, 並把兩條線段的位置放在大腿關節點上。 2、因為骨盆相較手肘膝蓋來說,他的體積大了很多,所以當 大腿彎曲時,屁股的弧線就會容易被注意到,所以基本款 一定要有3條線,然後再依據角色在鏡頭前的遠近來增加 屁股的線段。 3、因為會有劈腿的動作,所以跨下要有兩條佈線,手掌跟手指 之間也是一樣。

Pisciasa - Base mesh , Dzung Phung Dinh on ArtStation at https://www.artstation.com/artwork/eNq43

This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of

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