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Complex Material Tutorial | Marmoset

Complex Material Tutorial | Marmoset

Complex Material Tutorial | Marmoset

Complex Material Tutorial | Marmoset

Tutorial: Physically Based Rendering, And You Can Too! By Joe “EarthQuake” Wilson

Tutorial: Physically Based Rendering, And You Can Too! By Joe “EarthQuake” Wilson


아이디어 더 보기
http://www.marmoset.co/toolbag/learn/pbr-practice

http://www.marmoset.co/toolbag/learn/pbr-practice

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co...

DONTNOD Physically based rendering chart for Unreal Engine 4

DONTNOD Physically based rendering chart for Unreal Engine 4

Official Marmoset Toolbag 2 beta feedback thread - Page 5 - Polycount Forum

Official Marmoset Toolbag 2 beta feedback thread - Page 5 - Polycount Forum

Complete Noob PBR workflow and pipeline questions, little help? (long list included) - Polycount Forum

Complete Noob PBR workflow and pipeline questions, little help? (long list included) - Polycount Forum

http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/

DONTNOD specular and glossiness chart

http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/

Rendering Desk Lamp in Vray straight from Rhino | Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Train...

Rendering Desk Lamp in Vray straight from Rhino | Rhinoceros 3D Help - Tutorials, Links, Galleries, Forum, Jobs, Video, Commands, CAD, Train...

Complex Material Tutorial | Marmoset - Painted Metal

Complex Material Tutorial | Marmoset - Painted Metal

A quick yet thorough introduction into the world of next gen physically based shading made for artists.

A quick yet thorough introduction into the world of next gen physically based shading made for artists.

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