Shaders Reference

Complex Material Tutorial | Marmoset

Complex Material Tutorial | Marmoset

Reflection Glossiness and Fresnel IOR examples

Reflection Glossiness and Fresnel IOR examples

Refraction IOR examples

Refraction IOR examples

3ds MAX + VRay Tutorial :: Time is running Making OF COMPLETO

3ds MAX + VRay Tutorial :: Time is running Making OF COMPLETO

Working with Physically-Based Shading: a Practical Approach – Unity Blog

Working with Physically-Based Shading: a Practical Approach – Unity Blog

Fresnel IOR | Все о modo 3D. Моделирование, текстуры, скалптинг, визуализация, рендер, анимация в modo

Fresnel IOR | Все о modo 3D. Моделирование, текстуры, скалптинг, визуализация, рендер, анимация в modo

Physically based rendering in games - Page 8 - Polycount Forum

Physically based rendering in games - Page 8 - Polycount Forum

reality_luxrender_specular_vs_gloss_guide_by_rivaliant-d6uaj5p.jpg (1007×924)

reality_luxrender_specular_vs_gloss_guide_by_rivaliant-d6uaj5p.jpg (1007×924)

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

Pinterest
검색