Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

3d Animation, 3d Frames, Polygon Art, 3ds Max, Character Modeling, Character Creation, Character Concept, Low Poly, Zbrush

Topology

So I am retopologizing an elbow on an arm mesh, but there is this strange vertex that just sticks out of the mesh whenever I use a subsurf modifier with smooth shading.

まるでリズムの悪い絵と日記のブログ。それでも____ 楽しい出来事があればいいなぁ、と、言う、ブログ。

まるでリズムの悪い絵と日記のブログ。それでも____ 楽しい出来事があればいいなぁ、と、言う、ブログ。

Pinterest
Search