Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

遊戲模型佈線對動作變形之影響(1)-手肘膝蓋篇 - 外3內2_by 天國鳥人(bida999)_from 痞客幫 (http://bida999.pixnet.net/blog)_點開有說明

Low Polygon Head, created from one simple cube divided up into sections, after finding insuration from the cell shaded head image and sent over to Mudbox to paint facial features, LOD: LOW. (Sour...

Low Polygon Head, created from one simple cube divided up into sections, after finding insuration from the cell shaded head image and sent over to Mudbox to paint facial features, LOD: LOW.

MMDモデラーこだわりポイントまとめ (2ページ目) - Togetterまとめ

MMDモデラーこだわりポイントまとめ (2ページ目) - Togetterまとめ

id_fig01.jpg

Carlos Ortega is a genius when it comes to creating cartoon characters. In this Making Of he talks us through the design and creation of his amazing image Black Wires.

4e9f4b808a2d974cb63cb363a6a8301e--topology-lowpoly.jpg (720×960)

4e9f4b808a2d974cb63cb363a6a8301e--topology-lowpoly.jpg (720×960)

3ds max monster modeling에 대한 이미지 검색결과

Model, Sculpt and Texture a Monster in Max and ZBrush - Part 1 - Tuts+ Motion Graphics Tutorial

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