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UX / UI

Trollbäck + Company re-branded The Weather Channel as the world’s most immersive and knowledgeable source of information and inspiration. This marks the network’s first rebrand in 31 years.  We were tasked with re-inventing the information design and creating a modern, exciting image for the network. All the communication, from maps and data visualization to the graphic language and icon system represents a new way to see our relationship with the world around us and further seals the…

Trollbäck + Company re-branded The Weather Channel as the world’s most immersive and knowledgeable source of information and inspiration. This marks the network’s first rebrand in 31 years. We were tasked with re-inventing the information design and creating a modern, exciting image for the network. All the communication, from maps and data visualization to the graphic language and icon system represents a new way to see our relationship with the world around us and further seals the…

Brief: To bring to life the future technology of the Land Rover’s new family of vehicles. In partnership with Land Rover’s advanced research division INK produced three digital films showcasing the Vision Concept’s pioneering future technologies. With CG animation and motion graphics INK created a faceted and futuristic reality that uncovered the Vision Concept’s versatile cutting-edge technologies – remote control driving, scanning sensors, next-generation Terrain Response and many more…

Brief: To bring to life the future technology of the Land Rover’s new family of vehicles. In partnership with Land Rover’s advanced research division INK produced three digital films showcasing the Vision Concept’s pioneering future technologies. With CG animation and motion graphics INK created a faceted and futuristic reality that uncovered the Vision Concept’s versatile cutting-edge technologies – remote control driving, scanning sensors, next-generation Terrain Response and many more…

One of a series of cinematic sequences designed and produced by Spov for 2014's Call of Duty for Activision.

One of a series of cinematic sequences designed and produced by Spov for 2014's Call of Duty for Activision.

Interface design and animation by Ryan Cashman for Killzone: Shadow Fall (PS4) Music:  "Two Rooms" by Plaid  More info and stills available at nanoanimal.com

Interface design and animation by Ryan Cashman for Killzone: Shadow Fall (PS4) Music: "Two Rooms" by Plaid More info and stills available at nanoanimal.com

I worked with a great team at The Mill LA animating the graphics for some of the cinematics for Call of Duty.  The final piece can be found here: https://vimeo.com/118958338  Director & Creative Director: Paul Mitchell Art Directors & Lead Compositors: Eugene Gauran, Ed Laag Graphic Animator: Justin Demetrician  Music: The Green Kingdom - Rusticlub

I worked with a great team at The Mill LA animating the graphics for some of the cinematics for Call of Duty. The final piece can be found here: https://vimeo.com/118958338 Director & Creative Director: Paul Mitchell Art Directors & Lead Compositors: Eugene Gauran, Ed Laag Graphic Animator: Justin Demetrician Music: The Green Kingdom - Rusticlub

We got the oppurtunity to work on this remarkable remake of Robocop with one of my favourite directors José Padilha ( ""Elite Squad"") and one of my favourite editors Daniel Rezende (City of God). As expected; there are ton of well thought details and differences in the story. One of them is the way of storytelling throughout the Robocop's point of view graphics. Around 70 shots; some of them literally have no dialogues. This is the part that, we were responsible for (and additional 40 GFX…

We got the oppurtunity to work on this remarkable remake of Robocop with one of my favourite directors José Padilha ( ""Elite Squad"") and one of my favourite editors Daniel Rezende (City of God). As expected; there are ton of well thought details and differences in the story. One of them is the way of storytelling throughout the Robocop's point of view graphics. Around 70 shots; some of them literally have no dialogues. This is the part that, we were responsible for (and additional 40 GFX…

The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly…

The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly…

Volkswagen X MegaBox etiquette AD  directed by Yoondesign "The movie is about to start." "Turn off your phone engine." This is a special etiquette AD directed by Yoondesign Yoondesign reinterpreted turning on a car and phone based on interior interface of Volkswagen Golf GTI model, and created a special etiquette AD in movie theatre.  Watch at MegaBox. Advertising campaign by Volkswagen & MegaBox.  --------------------------------------------------------------------------------  폭스바겐과…

Volkswagen X MegaBox etiquette AD directed by Yoondesign "The movie is about to start." "Turn off your phone engine." This is a special etiquette AD directed by Yoondesign Yoondesign reinterpreted turning on a car and phone based on interior interface of Volkswagen Golf GTI model, and created a special etiquette AD in movie theatre. Watch at MegaBox. Advertising campaign by Volkswagen & MegaBox. -------------------------------------------------------------------------------- 폭스바겐과…

General Motors Advanced Design Studio chose Autofuss to design the driver console and touch screen UI for the release of their Cadillac concept car, the Elmiraj. Our goal was to create an experience that utilized a multitude of future driving technologies while still maintaining the elegance and luxury of the Cadillac brand. Conor Greeble and Bradley Munkowitz set the framework with the main elements of the driver console interface, and Joseph Chanimal laid out the touch screen template, I…

General Motors Advanced Design Studio chose Autofuss to design the driver console and touch screen UI for the release of their Cadillac concept car, the Elmiraj. Our goal was to create an experience that utilized a multitude of future driving technologies while still maintaining the elegance and luxury of the Cadillac brand. Conor Greeble and Bradley Munkowitz set the framework with the main elements of the driver console interface, and Joseph Chanimal laid out the touch screen template, I…

Dashboard

20 Incredible Analytics Designs

Dashboard

Muzak - Dashboard Music App

Muzak - Dashboard Music App

Hourly by Mindworks interactive agency, via Behance

Hourly by Mindworks interactive agency, via Behance

interactive 3d touch wall by ~stereolize-design on deviantART

interactive 3d touch wall by ~stereolize-design on deviantART

People Pattern Dashboard UI

People Pattern Dashboard UI