More ideas from Dahee
kuniさんのツイート: "ワンフェス夏に向け、艦これより集積地棲姫、本申請致しました。深海艦なのにネタになりがちな彼女をかっこよく見せるには?と自分なりにがんばってみました。パーツは揃ったものの細かい仕上げがまだまだこれから、、 #wf2016s #艦これ https://t.co/IrOSGubyXl"

kuniさんのツイート: "ワンフェス夏に向け、艦これより集積地棲姫、本申請致しました。深海艦なのにネタになりがちな彼女をかっこよく見せるには?と自分なりにがんばってみました。パーツは揃ったものの細かい仕上げがまだまだこれから、、 #wf2016s #艦これ https://t.co/IrOSGubyXl"

stylized Blue eyes girl is completely modeled and rendered  only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main concept   https://www.artstation.com/artist/daehocha , i used mixture of topolgy brush, zsphere topology ,zsphere armature and zmodeler for making armor shoes , tools ,hair,etc... and all the stuff is done completly in zbrus...

stylized Blue eyes girl is completely modeled and rendered only using zbrush and rendered in zbrush using bpr render and final composition and touches with photoshop. i did this stylized character from a concept by daeho cha and here you can find main co

For this level chunk I was responsible for all the tiling base materials, shader creation, material blending, high poly sculpting, and map baking.  Modeling and layout by Simon Craghead.

For this level chunk I was responsible for all the tiling base materials, shader creation, material blending, high poly sculpting, and map baking. Modeling and layout by Simon Craghead.