Procedural leaves - Substance Designer, Hugo Beyer on ArtStation at https://www.artstation.com/artwork/procedural-leaves-substance-designer

Plain Rough Wood - Substance Designer Tileable material by Hugo Beyer on ArtStation.

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

ArtStation - PBR Substance Material - Herringbone Floor, Salvatore Ditrani

ArtStation - PBR Substance Material - Herringbone Floor, Salvatore Ditrani

For those that do not know what Substance Designer is, it is a node based texturing package designed for next gen work flows.

In a special bumper 51 minute tutorial Richard Piper shows how to create a procedural leaf within Substance Designer. About Eat Eat has been feeding your…

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert co.

Substance Designer - Master Thread - Page 7 - Polycount Forum

This tutorial covers the basics of art content creation, some of the reasoning behind various PBR standards (without getting too technical), and squash some common misconceptions.

Here is the floor recipe of my personal project, the Hero Tomb. As long as the floor is one of the most important art piece in a scene, I wanted to tackle it first to found the mood of my room. It's still a WIP work where there is no blend, aging,

Substance Designer - Master Thread - Page 7 - Polycount Forum

Drop Bear

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