The Chronicles Of Spellborn (c) 2006 Spellborn International - Khaeon Games BW

The Chronicles Of Spellborn (c) 2006 Spellborn International - Khaeon Games BW

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

The Chronicles Of Spellborn (c) 2006 Spellborn International - Khaeon Games BW

The Chronicles Of Spellborn (c) 2006 Spellborn International - Khaeon Games BW

http://3d-character.ru/images/stories/portfolio/characters/raven01/images/raven_wire02.jpg

http://3d-character.ru/images/stories/portfolio/characters/raven01/images/raven_wire02.jpg

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

The topology of this squirrel will help for me re-topo. The tail will also help me for modeling my tail, despite being long instead of large and circular. I think the tapered fashion and width of the tail will be useful.

tiger wireframe  http://www.foundation3d.com/forums/attachment.php?attachmentid=18424&d=1228063238

tiger wireframe http://www.foundation3d.com/forums/attachment.php?attachmentid=18424&d=1228063238

The topology/UV of this dog will be helpful when for when I resurface the head of my fox.  The body that I'm modeling is more human-like verses the dog body, so I'll need some other wireframes for that, but the ears and the neck will be a big help for me.

The topology/UV of this dog will be helpful when for when I resurface the head of my fox. The body that I'm modeling is more human-like verses the dog body, so I'll need some other wireframes for that, but the ears and the neck will be a big help for me.

Polycount Forum - View Single Post - pixelb's good ol' fashioned home-cooked…

Polycount Forum - View Single Post - pixelb's good ol' fashioned home-cooked hand-painted textures

LOWPOLY (sub 1000~ triangle models) - Page 223 - Polycount Forum

LOWPOLY (sub 1000~ triangle models) - Page 223 - Polycount Forum

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