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Game Dev

Collection by Dee Rector

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Concept and UI artist on Warframe Janice Chu has shared some thoughts on game art, creation of environments and some of the best tools for game artists. Game Design, Design Visual, Prop Design, Game Level Design, Design Concepts, Design Art, Environment Concept, Game Environment, Environment Design

Designing Game's Visual Style

Concept and UI artist on Warframe Janice Chu has shared some thoughts on game art, creation of environments and some of the best tools for game artists.

Isometric buildings: City Island Airport 2 by Ugis Brekis, via Behance Game Design, Bg Design, Art Isométrique, Cg Art, Isometric Art, Isometric Design, Low Poly, Game Concept Art, Environment Design

Isometric buildings: City Island Airport 2

Isometric game designs for City Island: Airport 2. You can get it on Google Play: https://play.google.com/store/apps/details?id=com.sparklingsociety.cityislandairport2During a couple of months me and my team were designing these isometric buildings fo…

have been asked too many times about the basic toon shader in the past. Every time we refer to the same solutions but in different posts in our FB Group. Posts flow with time and gone from view . Blender 3d, Zbrush, 3d Modellierung, Quick Games, Game Textures, Blender Tutorial, 3d Model Character, 3d Tutorial, Art Tips

Basic Toon Shaders with Blender Internal

We have been asked too many times about the basic toon shader in the past. Every time we refer to the same solutions but in different posts in our FB Group. Posts flow with time and gone from view …

Texture of roofing in Unreal Engine Crazy Textures on ArtStation at… Game Textures, 3d Texture, Good Tutorials, Unreal Engine, Stone Veneer, 3d Max, Light Reflection, Video Game Development, Environmental Art

Texture of roofing in Unreal Engine 4.9, Crazy Textures

Texture of roofing in Unreal Engine 4.9 www.CrazyTextures.com

Leonardo Iezzi - Workflow to bake details from zbrush to lowpoly, ready for game engine. Zbrush Tutorial, Uv Mapping, Modeling Tips, 3d Texture, 3d Max, Environmental Art, Texture Painting, Game Design, Art Tutorials

#5 A workflow to bake details from ZBrush to lowpoly + alternative, Leonardo Iezzi

You can download the HQ PDF version here: Gumroad: https://gum.co/bakeworkflow Artstation: https://www.artstation.com/a/4562417 If you want it for free send me a message on Artstation introducing yourself, I like connecting with people :) Hey, Guys hope

A quick tutorial on how to incorporate a day night cycle using only Blueprints in Unreal Engine Good Tutorials, Design Tutorials, 3d Design, Game Design, Video Game Development, Game Engine, Unreal Engine, 3d Max, Digital Media

Unreal Engine 4: Day night cycle using Blueprint.

A quick tutorial on how to incorporate a day night cycle using only Blueprints in Unreal Engine 4.

Spread the Bust – Breakdowns _ Vincent Ménier Here are a couple of breakdowns from my Howler project. Zbrush Tutorial, 3d Tutorial, Zbrush Hair, Modeling Tips, Maya Modeling, Dishonored 2, Hair Reference, Character Modeling, 3d Character

Howler Bust - Breakdowns, Vincent Ménier

Here are a couple of breakdowns from my Howler project. Big thanks to Adam Skutt who I learned a lot from regarding the hair. Link to project: https://www.artstation.com/artwork/1G0Gq

Spread the You Need to Know about Texel Density_Leonardo Iezzi In this tutorial Leonardo lezzi is guiding you about Video Game Development, Modeling Tips, Game Engine, 3d Tutorial, Never Stop Learning, Unreal Engine, Environmental Art, Art Tips, Zbrush

Leonardo Iezzi

TEXEL DENSITY PLUG-IN/SCRIPT LINKS: MAYA http://www.moddb.com/downloads/maya-mel-texel-density-td-script https://www.creativecrash.com/maya/script/uvdeluxe https://www.creativecrash.com/maya/script/nightshade-uv-editor https://www.creativecrash.com/maya/script/texel-density-advisor MAX http://www.renderhjs.net/textools/ http://www.polytools3d.com/tools/normalizer/index.html MODO http://www.farfarer.com/temp/farfarer_texden.zip Stay tuned: Subscribe Email Address

Voxagon: August 2014 Editing Writing, Writing A Book, Mobile Game Development, Tech Art, Campaign Logo, Blurb Book, Game Engine, 3d Tutorial, Unreal Engine

Voxagon

So over the last few week I decided to add some more functionality to my previous tutorial. In this one I go ahead and add a way of spawning...

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the organic rock elements I created for these Polygon Modeling, 3d Modeling, Zbrush Tutorial, Game Environment, Unreal Engine, Inspirational Artwork, Epic Games, Environmental Art, Game Art

Paragon Organic Environment Assets, Scott Homer

Over the past 2 years I had the fantastic opportunity of working in a small team of immensely talented artists here at Epic Games to put together a few levels for the MOBO 'Paragon'. Here are some of the organic rock elements I created for these

Unreal Engine 4 How To Create Underwater Effects (Part 1 of Game Mechanics, Video Game Development, Tech Art, Game Engine, Unreal Engine, Game Design, Game Art, Unity, Underwater

Unreal Engine 4 How To Create Underwater Effects (Part 1 of 4)

Water plane tutorial: https://www.youtube.com/watch?v=KPmRV1Z9ikYPost process tutorial: https://www.youtube.com/watch?v=Gr5BDGahdEA

  Free Characters, Fantasy Characters, Ghost Armor, Game Character, Character Design, Modern Games, Free Hand Drawing, Game Engine, Suit Of Armor

AlphaForce Operative Textures UE4, Alexander Boluzhenkov

I decide to take old hipoly and make textures for it in Substance Painter. Goal was - achieve cinematic quality in game engine Hipoly https://www.artstation.com/artwork/kQm2d Screenshots from Unreal Engine 4, with help of Showcase BP Everything is done

First training task I did last year for the company where I am currently working, same items in multiple styles. Game Icon, Game Dev, Game Effect, 2d Art, Game Design, Currently Working, Weapons, Behance, Badges

Icons of weapons

First training task I did last year for the company where I am currently working, same items in multiple styles.