Rodrigo Gonçalves - Works - Page 3

Rodrigo Gonçalves - Works - Page 3

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 78 - Polycount Forum

Geo-layout_006.jpg

Geo-layout_006.jpg

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

ArtStation - Warrior Darf Making of, Ale Barbosa

ArtStation - Warrior Darf Making of, Ale Barbosa

tutorial: fixing mirrored normal map seams - Page 2 - Polycount Forum

tutorial: fixing mirrored normal map seams - Page 2 - Polycount Forum

303594_276127225833399_1765580739_n.jpg (869×960)

303594_276127225833399_1765580739_n.jpg (869×960)

303594_276127225833399_1765580739_n.jpg (869×960)

303594_276127225833399_1765580739_n.jpg (869×960)

3D • Hairplanes Tutorial by polyphobia3d

3D • Hairplanes Tutorial by polyphobia3d

elbow mesh

elbow mesh

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