G3_RubbleBlocks

an in depth look at texturing using the deformation pane inside of zbrush:

ArtStation - Desert Rock #3, Zeljko Mihajlovic

This was done by using only one photogrammetry generated rock. It was copied, rotated, resized and placed so it forms interesting shapes.

ArtStation - Rocks, Alexandre Stroukoff

Personal works with a bit of professional work thrown in it. Mainly stuff done for Ubisoft during Ghost Recon : Wildlands.

[Unity] rock pack WIP - Polycount Forum

Hello all, I decided to start working on a Rocks pack for the asset store my goal for now :

-- Share via Artstation iOS App, Artstation © 2016

Some practice rocks I made while familiarizing myself with Quixel suite& texturing process. Rendered using the DDO renderer.


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