This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angl

What Are You Working On? 2014 Edition - Page 219 - Polycount Forum

What Are You Working On? 2014 Edition - Page 219 - Polycount Forum --- Depth of field

caktusbill

Well, another tile rock texture, this time all in zbrush. The process was very similar to the first one, but I started with a basic rock model created from polysphere with a voronoi noise (surface option) and dropped in to

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