an in depth look at texturing using the deformation pane inside of zbrush

an in depth look at texturing using the deformation pane inside of zbrush:

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angl

ArtStation - EVOLVE Environment Assets:, Peter Konig

ssets:, Peter Konig : This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to

What Are You Working On? 2014 Edition - Page 146 - Polycount Forum

Alex's High Poly Improvement Thread - Page 2 - Polycount Forum

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