Sungjoo Kang

Sungjoo Kang

Sungjoo Kang
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ArtStation - Lava Rock - Zbrush + Substance Designer, Dannie Carlone

Lava Rock - Zbrush + Substance Designer by Dannie Carlone on ArtStation.

Here is a material i was working on for my graduation project at Supinfogame. I was inspired by the the 2016 GDC talk by Dice about Star Wars Battlefront to blend Meshes into the landscape. I also learnt a lot from Olmo on his polycount post (link down below) for the distance field. There is 2 materials, one with displacement to create a smooth curve on connection edges and one without. You can fin this material for free right here : https://gum.co/BVVFy Don't forget to hav...

Here is a material i was working on for my graduation project at Supinfogame. I was inspired by the the 2016 GDC talk by Dice about Star Wars Battlefront to blend Meshes into the landscape. I also learnt a lot from Olmo on his polycount post (link down

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

Unreal Engine 4 Tutorial - Dynamic GI & Area Lights - YouTube

Just a quick video to show how to enable dynamic Global Illumination and Dynamic, Emissive Area Lights!

Realtime Water Shader with caustics in Unreal Engine 4 - YouTube

Here is a realtime water shader I have been working on using Substance Designer and Unreal Engine I'm using parallax mapping to fake the ground underneath.

5 realistic Studio HDRI Budle 1 - 3DOcean Item for Sale

Buy 5 realistic Studio HDRI Budle 1 by DarkstarDesigns on This item contains a set of 5 studio HDRI studio environment maps images at a huge size of pixels in HDR .