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This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project.   In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

This is Jules, a character I modeled for Animation Mentor. He is a character from "The Crew" project. In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar. Design and Art Direction by Dei G. Hope you like it!

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realistic male hand obj

realistic male hand obj

Psyche - Character modeling studies (Part 3) - Autodesk Community

Psyche - Character modeling studies (Part 3) - Autodesk Community

CGTalk - Buttocks topology (female) - and pelvis area

CGTalk - Buttocks topology (female) - and pelvis area

CGTalk - Buttocks topology (female) - and pelvis area

CGTalk - Buttocks topology (female) - and pelvis area

This is Overlord, a character I modeled for Animation Mentor. He is a character from "The Horde" project.   Design and Art Direction by Dei G.     In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar, rig by Joshua Cote.  Hope you like it!

This is Overlord, a character I modeled for Animation Mentor. He is a character from "The Horde" project. Design and Art Direction by Dei G. In the DEISIGN STUDIO render shading and lighting was done by Michel Alencar, rig by Joshua Cote. Hope you like it!

Notice how a few polygons from the face are enough to build the nose.

Notice how a few polygons from the face are enough to build the nose.

Psyche - Character modeling studies (Part 3) - Autodesk Community

Psyche - Character modeling studies (Part 3) - Autodesk Community

Psyche - Character modeling studies (Part 3) - Autodesk Community:

Psyche - Character modeling studies (Part 3) - Autodesk Community:

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