Zbrush and Mudbox Sculpts : Texture and Shader

different wall textures. Reference for the differing textures in my wall.

https://www.google.ru/blank.html

Well, another tile rock texture, this time all in zbrush. The process was very similar to the first one, but I started with a basic rock model created from polysphere with a voronoi noise (surface option) and dropped in to

https://cdn.artstation.com/p/assets/images/images/000/692/171/large/choi-yong-wip026.jpg?1430892524

https://cdn.artstation.com/p/assets/images/images/000/692/171/large/choi-yong-wip026.jpg?1430892524

ArtStation - Moist Wood Plank Tiles - Procedural Substance Material, Ken Jiang

Ken Jiang from Eidos Montreal (Square Enix) talked about his work with Substance Designer and the production of high quality materials.


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