ArtStation - Uncharted 4 Environments, Adam Littledale

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

For this level chunk I was responsible for all the tiling base materials, shader creation, material blending, high poly sculpting, and map baking. Modeling and layout by Simon Craghead.

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

The Art of Uncharted 100 Concept Art Collection - Daily Art, Games

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

Scenery, Environment Concept, Concept Art, Digital Art

Concept Art, Digital Art

Scenery, Architecture, Board, Digital Art

Scenery, Architecture, Board, Digital Art


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