Ruined robot and warehouse 2015 I been working on this 3D model in 3D max and Zbrush lately. I rendered with a Keyshot5. And here is my page for more other work. I hope you enjoy it!!! http://scuily.wix.com/blog

Ruined robot and warehouse 2015 I been working on this 3D model in 3D max and Zbrush lately. I rendered with a Keyshot5. And here is my page for more other work. I hope you enjoy it!!! http://scuily.wix.com/blog

DOOM Hell Rocks, Robert Hodri on ArtStation at https://www.artstation.com/artwork/5YN5W

Some hell rock modules I worked on for DOOM. I did the Highpoly, Lowpoly and Concept.

Update. Modeling up the bod!

An example of a low poly prop designed in z-brush. The simplicity of the model along with how detailed it can be with it's very specific style make for an item of high impact that could be used in a number of places within an environment.

GOG _ tiling cliff texture, Kim Fournel on ArtStation at https://www.artstation.com/artwork/gog-_-tiling-cliff-texture

GOG _ tiling cliff texture, Kim Fournel on ArtStation at…

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

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