Hwi Chul Yang
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[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

af1b21e74fba9f2f0c1fdc3d78bb7d5523afbd103c278-xvaRwv_fw658 (Изображение JPEG, 500 × 1006 пикселов)

af1b21e74fba9f2f0c1fdc3d78bb7d5523afbd103c278-xvaRwv_fw658 (Изображение JPEG, 500 × 1006 пикселов)

Image: http://cremuss.net/3d/wip/RockSculpting_WIP_3b.jpg

Image: http://cremuss.net/3d/wip/RockSculpting_WIP_3b.jpg

http://www.jameskincaidgameart.com/IMAGES/terrain/Rock004.jpg

http://www.jameskincaidgameart.com/IMAGES/terrain/Rock004.jpg

Normal map walls (Tileable)

Normal map walls (Tileable)

Hello all, I decided to start working on a Rocks pack for the asset store my goal for now :

Hello all, I decided to start working on a Rocks pack for the asset store my goal for now :

Stylized Textures - Texture and Shader

Stylized Textures - Texture and Shader

Portfolio of Damian Lazarski

Portfolio of Damian Lazarski

Texture_02                                                       …

Texture_02 …

I saved this so I can come back to it and use it for my blimp Alpha

I saved this so I can come back to it and use it for my blimp Alpha