Ref_VFX

Here is the result of our experience in liquids simulation, visualization and cinematography. Short cut from several commercial projects.  Director Timur Abdulov  Music OST "Water world"

Here is the result of our experience in liquids simulation, visualization and cinematography. Short cut from several commercial projects. Director Timur Abdulov Music OST "Water world"

Amsterdam-based artist and filmmaker Rogier van der Zwaag's monochrome study of smoke for Dutch electronic producer Sjamsoedin.

Amsterdam-based artist and filmmaker Rogier van der Zwaag's monochrome study of smoke for Dutch electronic producer Sjamsoedin.

A little project to show how I do my lightning and to play with shaders. It's based on a cheap 2D game implementation that I thought would be fun to try in Houdini. Made with Houdini Mantra & Nuke. Hope you enjoy it!  Audio by Jim Sweeting - https://soundcloud.com/dozy-m8

A little project to show how I do my lightning and to play with shaders. It's based on a cheap 2D game implementation that I thought would be fun to try in Houdini. Made with Houdini Mantra & Nuke. Hope you enjoy it! Audio by Jim Sweeting - https://soundcloud.com/dozy-m8

this was rocket blast r&d for a jetpack, obviously. Final animation was too chaotic for this effect, but I loved the look of it.

this was rocket blast r&d for a jetpack, obviously. Final animation was too chaotic for this effect, but I loved the look of it.

Director : Alexis Durand-Breault / Jet Films Agency: TAM TAM/TBWA VFX HOUSE / CG ANIMATION : SHED  http://www.shedmtl.com http://shedmtl.blogspot.com

Director : Alexis Durand-Breault / Jet Films Agency: TAM TAM/TBWA VFX HOUSE / CG ANIMATION : SHED http://www.shedmtl.com http://shedmtl.blogspot.com

Lightning system using Thinking Particles  here is my file. TP6.3 https://www.dropbox.com/s/wcrauaerpmumahw/FXRD_omiya_TP_Trail-Lightning-v4_00.max?dl=0

Lightning system using Thinking Particles here is my file. TP6.3 https://www.dropbox.com/s/wcrauaerpmumahw/FXRD_omiya_TP_Trail-Lightning-v4_00.max?dl=0

Just experimenting with smoke sims in Houdini.

Just experimenting with smoke sims in Houdini.

Hey   back again with another TP Toolkit test. This time I wanted to see how fast I can get TurbulenceFD to work with the TP Toolkit tools.  And it's extremly fast. After setting up the Fluid sim the way I liked in TFD, it didn't even took 3 minutes to get this little snippet done.   Rendering: 25 seconds per frame.  Light emitter for the outer particles, hair emitter for the inner ones, and another hair emitter as a trail using the TP Spline Generator in TP Toolkit to get the nice st...

Hey back again with another TP Toolkit test. This time I wanted to see how fast I can get TurbulenceFD to work with the TP Toolkit tools. And it's extremly fast. After setting up the Fluid sim the way I liked in TFD, it didn't even took 3 minutes to get this little snippet done. Rendering: 25 seconds per frame. Light emitter for the outer particles, hair emitter for the inner ones, and another hair emitter as a trail using the TP Spline Generator in TP Toolkit to get the nice st...

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