Thinking 3-dimensionally when designing smoke clouds: Cartoon Solutions

Thinking 3-dimensionally when designing smoke clouds: Cartoon Solutions

抽象科幻元素数�

抽象科幻元素数�

Media Tweets by Hartova Maverick (@HartovaMaverick) | Twitter

Media Tweets by Hartova Maverick (@HartovaMaverick) | Twitter

Battle Boss Blitzcrank R Lightning by JasonKeyser

Battle Boss Blitzcrank R Lightning by JasonKeyser

일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

일러스트에서 3D로 만드는 과정을 간단하게만 해보았는데 이렇게 보니 섬세하고 어려운 작업이다…:

再一枚Q版AE火焰及源文件(无素材)-游戏特效论坛 - Powered by Discuz!

再一枚Q版AE火焰及源文件(无素材)-游戏特效论坛 - Powered by Discuz!

02 RekSai Q cas by JasonKeyser

02 RekSai Q cas by JasonKeyser

李可cokey_新浪博客

李可cokey_新浪博客

MAX AE PS一起组队崩了无数次..总算完成..我先去哭会. - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!

MAX AE PS一起组队崩了无数次..总算完成..我先去哭会. - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!

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