This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

an in depth look at texturing using the deformation pane inside of zbrush

an in depth look at texturing using the deformation pane inside of zbrush

This is a sampling of the many hi-res rocks I sculpted as a remote contractor…

This is a sampling of the many hi-res rocks I sculpted as a remote contractor…

Zbrush and Mudbox Sculpts : Texture and Shader

Zbrush and Mudbox Sculpts : Texture and Shader

Image: https://cdna2.artstation.com/p/assets/images/images/003/594/598/large/gaetan-lassagne-rocks.jpg?1475414973

Image: https://cdna2.artstation.com/p/assets/images/images/003/594/598/large/gaetan-lassagne-rocks.jpg?1475414973

Rawk - Post any rocks you make here! - Polycount Forum

Rawk - Post any rocks you make here! - Polycount Forum

https://www.artstation.com/artwork/Ag98o

https://www.artstation.com/artwork/Ag98o

Project nat concept art, Red Hong on ArtStation at https://www.artstation.com/artwork/project-nat-concept-art-f555bd8d-7e53-4a85-bc49-8e6c1bbaae5c

Project nat concept art, Red Hong on ArtStation at https://www.artstation.com/artwork/project-nat-concept-art-f555bd8d-7e53-4a85-bc49-8e6c1bbaae5c

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

Zbrush and Mudbox Sculpts : Texture and Shader

Zbrush and Mudbox Sculpts : Texture and Shader

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