Uncharted4

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Polycount Forum

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Polycount Forum

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an…

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Page 4 - Polycount Forum

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Page 4 - Polycount Forum

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4 - Colony Rich, Martin Teichmann

ArtStation - Uncharted 4 - Colony Rich, Martin Teichmann

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4 -Scotland Cliffs, Andres Rodriguez

ArtStation - Uncharted 4 -Scotland Cliffs, Andres Rodriguez

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

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