This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Polycount Forum

Anthony Vaccaro is an environment artist at Naughty Dog. Below are some of his work on the Uncharted 3 environment art

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted A Thief's End - Madagascar, Anthony Vaccaro

Uncharted 3 - Environment Art Dump - Anthony Vaccaro - Page 4 - Polycount Forum

ArtStation - Uncharted Drakes Deception - Atlantis of the Sands, Anthony Vaccaro

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

ArtStation - Uncharted 4 - Colony Rich, Martin Teichmann

Environment artist Martin Teichmann talked about the main tasks of environment modelers in game development, discussed readability, use of color and optimization of scenes.

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

Three successful environment artists currently working at Blizzard Entertainment, EA DICE, and Naughty Dog discuss most celebrated video games.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

ArtStation - Uncharted 4 - Chase, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing.

ArtStation - Uncharted 4 -Scotland Cliffs, Andres Rodriguez

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for

This gallery presents some of my work on Uncharted 4: A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building…

Shaders & Textures: Jeremy Huxley Modelling: Adam Littledale Lighting: Steven Cummings Design: James Cooper

Without a doubt UNCHARTED A Thief’s End from Naughty Dog is a masterpiece. The game has all the player needs: rich environments, amazing visuals, fascinating story, deep characters and so much more.

ArtStation - Uncharted 4 - Colony Stacks, Martin Teichmann

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing.

ArtStation - Uncharted 4 -Scotland Cliffs, Andres Rodriguez

This gallery presents some of my work on Uncharted A Thiefs End. As an Environment Artist I was in charge of the modeling and world building in the scene as well as minor texture work. I worked alongside our concept artists to come up with the look for

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