Tileable seashore cliffs for a mobile game. World Machine + ZBrush + Ground Wiz + VRay

iffs, Alina Ivanchenko : Tileable seashore cliffs for a mobile game. World Machine + ZBrush + Ground Wiz + VRay

ArtStation - EVOLVE Environment Assets:, Peter Konig

ssets:, Peter Konig : This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angl

[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

This is an example of the type of rock I could model to be used as an asset in my level

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

ArtStation - EVOLVE Environment Assets:, Peter Konig

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple

3d model render

Environments DemoReel by Jose ManuelComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

GOG _ tiling cliff texture, Kim Fournel on ArtStation at https://www.artstation.com/artwork/gog-_-tiling-cliff-texture

GOG _ tiling cliff texture, Kim Fournel on ArtStation at…

DISHONORED assets - Page 5 - Polycount Forum

How did you deal with keeping the style throught the entire team?

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