Jeongmin Lee
More ideas from Jeongmin
Peter Zoppi is a senior Character Artist, working at Treyarch / Activision…

Skin Detail, Micro, Peter Zoppi is a senior Character Artist, working at Treyarch / Activision. He worked on big titles such as Call of Duty: Black Ops and " I created

ArtStation - Nvidia Heavy, Mike Jensen

Here's another piece done for Nvidia. The idea was to use the Nvidia swoop as part of the design language, so you see it throughout the character. The overall design was provided, and the more intricate details and functionality were designed by me.

Nathan Drake- Uncharted 4 head and arm details, Frank Tzeng on ArtStation at…

Nathan Drake- Uncharted 4 head and arm details, Frank Tzeng on ArtStation. He's the lead character artist on A Thief's End.DR - The character design is FLAWLESS, and I need this game in my life YESTERDAY.

yuriy-romanyk-ladushka.jpg (1920×1847)

This is my version, and fan art works at the Gray Fox from Metal Gear I decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering I used

yuriy-romanyk-konami-back.jpg (1920×1447)

This is my version, and fan art works at the Gray Fox from Metal Gear I decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering I used

ArtStation - Gray Fox, YURIY ROMANYK

This is my version, and fan art works at the Gray Fox from Metal Gear I decided not to dwell on the high poly model and made the game model with textures on old technology shader with specular color and power map. For realtime rendering I used