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body topology - Google 検索
I just like this because It shows me the difference between one mode and 3 mode.
I have a lot of smooth and rounded objects in the scene such as buckets, bottles and cups, and this what ever it is looks like it would help me with that. I think its in three mode.
I'm not really sure how this is going to help me yet the object has great typology its very complex If run into weird shapes I think I'll come back and look at this model.
This UV map just looks very well planed out each object is cut a certain wall to hide or show seams in certain places. This something to thing about when I cut a place my UV shells.
I think that this UV mapping would help when organizing my UV layout. I'm not really sure How to change the color of each objects shell if its done a different way I'd like to learn.
This video is a Maya tutorial on a StandardShader - Ice Cube. I have never made Ice and so I thing that this can help give me a rough idea where to start.
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Smooth Hexagon Modeling
Horrible Face Sculpting | Need Help - Polycount Forum:
Polygon Table Help Building One Tutorials Combo:
Notice how a few polygons from the face are enough to build the nose.
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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum
(#6) (http://forums.cgsociety.org/showpost.php?p=2453099&postcount=6)_by loocas_from CG Society