Animation

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Melissa Shim - Lisa Combo attack on Vimeo

Melissa Shim - Lisa Combo attack on Vimeo

Mongsil demo reel 2013 on Vimeo

Mongsil demo reel 2013 on Vimeo

Daniel Alexander - Lisa Combo attack on Vimeo

Daniel Alexander - Lisa Combo attack on Vimeo

demo reel 01 on Vimeo

demo reel 01 on Vimeo

▶ Woman game animations - YouTube

▶ Woman game animations - YouTube

Character animation reel 2011 by Mike Smout. Contains animations spanning various projects.  All animation is key-framed.  Models and rigs are property of their respective artists.

Character animation reel 2011 by Mike Smout. Contains animations spanning various projects. All animation is key-framed. Models and rigs are property of their respective artists.

Castlevania: Lords of Shadow "Previews" on Vimeo

Castlevania: Lords of Shadow "Previews" on Vimeo

All animation is hand-keyed, except for the one where Chief dies, which was based on motion capture. Music is "Animus Vox" by Glitch Mob - http://www.youtube.com/watch?v=lv2J18MQRQI  http://www.linkedin.com/in/mwentz

All animation is hand-keyed, except for the one where Chief dies, which was based on motion capture. Music is "Animus Vox" by Glitch Mob - http://www.youtube.com/watch?v=lv2J18MQRQI http://www.linkedin.com/in/mwentz

I supervised more than 2000 animations For the game Risen2 that have been animated by up to 8 animators. It was tough since we only had a year and only a fragment of those animators were available all the time. I also animated quite some animations myself. All Content © by Piranha Bytes.

I supervised more than 2000 animations For the game Risen2 that have been animated by up to 8 animators. It was tough since we only had a year and only a fragment of those animators were available all the time. I also animated quite some animations myself. All Content © by Piranha Bytes.

richard lico show reel 2014 on Vimeo

richard lico show reel 2014 on Vimeo


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I cant tell if it's mocap or hand-animated. In any case, this stuff is killer material. Full respect. \m/

I cant tell if it's mocap or hand-animated. In any case, this stuff is killer material. Full respect. \m/

Here is my animation test for learning about action scene and camera layouting. Hope you're enjoin with my video , if you guy have any recomment please let…

Here is my animation test for learning about action scene and camera layouting. Hope you're enjoin with my video , if you guy have any recomment please let…

2012.11.30

2012.11.30

Seth Kendall - WildStar Animation Reel 2014 on Vimeo

Seth Kendall - WildStar Animation Reel 2014 on Vimeo

My animation demo reel for God of War Ascension.  A very challenging project--my first AAA' boss battle to be responsible for.  Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well.    All key-frame animation, character, cameras and environment animations.   Thanks for watching!

My animation demo reel for God of War Ascension. A very challenging project--my first AAA' boss battle to be responsible for. Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well. All key-frame animation, character, cameras and environment animations. Thanks for watching!

Pirate101 Character Animation - 2013 Summer Showcase on Vimeo

Pirate101 Character Animation - 2013 Summer Showcase on Vimeo

VimeoChristopher Cox Animation Reel 2014

VimeoChristopher Cox Animation Reel 2014

Animation Director at Ubisoft Montreal. Visit my full portfolio here: http://www.gameanim.com/portfolio/  Nowadays I dont do as much finished animation as pre-visualisation for new gameplay features and general visual direction. I did, however, reserve the ground movement cycles of all three player characters for myself, including the Assassin at the various stages of his life. This reel also showcases sequences from our original pitch movie done at the start of the project which are no…

Animation Director at Ubisoft Montreal. Visit my full portfolio here: http://www.gameanim.com/portfolio/ Nowadays I dont do as much finished animation as pre-visualisation for new gameplay features and general visual direction. I did, however, reserve the ground movement cycles of all three player characters for myself, including the Assassin at the various stages of his life. This reel also showcases sequences from our original pitch movie done at the start of the project which are no…

"Thought of You" - sometimes dancers are just sketches in the wind.

"Thought of You" - sometimes dancers are just sketches in the wind.

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