A collection of various rocks I made using Zbrush and Substance Designer. Height maps generated from sculpts I made in Zbrush and fed into the same graph. Not all of these materials made it into the final game, it's more of a demo of the substance
I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.
These are some of the materials I created in Zbrush and Substance Designer that were used for City Chase. City Chase was a level I was assigned early as the texture artist with Zachery Oliver (modeler), and Scott Greenway (lighter).