UI that I did in 2013 for unreleased game. Here's the article about this project http://www.designideas.pics/space-towers-by-karine-khoroshailo/

UI that I did in 2013 for unreleased game. Here's the article about this…

Check out this @Behance project: “Space Quest” https://www.behance.net/gallery/53621645/Space-Quest

Splash screen, low poly rockets and UI elements for personal project.

Nonstop Knight: The drawing style, lines and shading seems good. Their style is too magical, items are inconsistently sometimes too bright, sometimes too dark and too colorful, this style of glow won't fit us at all. Also their UI menus seem very good, just changing the color of their menus or tracing on top of some of their items might work in our game.

Nonstop Knight: The drawing style, lines and shading seems good. Their style is too magical, items are inconsistently sometimes too bright, sometimes too dark and too colorful, this style of glow won't fit us at all. Also their UI menus seem very good, just changing the color of their menus or tracing on top of some of their items might work in our game.

A quiet, straight-forward look at good-looking games as a reference for game creators, illustrators and user interface designers.

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