Watchamacallits Temple, Hunter Rosenberg on ArtStation at http://www.artstation.com/artwork/watchamacallits-temple

Watchamacallits Temple, Hunter Rosenberg on ArtStation at http://www.artstation.com/artwork/watchamacallits-temple

3d game art sculpt

This is an example of the end quality I'll be trying to achieve so that my environment prop will be game engine ready by the time I'm done sculpting it.

RYSE : Son of Rome, Alexander Sychov on ArtStation at http://www.artstation.com/artwork/ryse-son-of-rome-cef13195-75c1-4a0d-a76c-a5d115df253f

RYSE : Son of Rome, Alexander Sychov on ArtStation at http://www.artstation.com/artwork/ryse-son-of-rome-cef13195-75c1-4a0d-a76c-a5d115df253f

Far Cry 4, Adam Lacharité on ArtStation at https://www.artstation.com/artwork/far-cry-4-9fab0541-7a0c-4fe7-a994-dd37d89b1ea7

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh

ArtStation - Horizon Zero Dawn - Eco Assets, Mas Hein

During the development of Horizon, Team Green was responsible for the creation of all vegetation assets. Another part of our time went into creating and maintaining the rule-sets used for populating the world with vegetation. Team Green consists of

ArtStation - Horizon Zero Dawn - Eco Assets, Mas Hein

Have a look at our favorite pieces from the amazing artistic team at Guerrilla Games. Some of the best game art on the planet.

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