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[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

This is an example of the type of rock I could model to be used as an asset in my level

Grassy Stone Road Tile 02   http://3docean.net/item/grassy-stone-road-tile-02/7813766?ref=damiamio       Stone Road Texture, Tiles perfectly and was created from a High poly sculpt, comes with diffuse, normal, specular maps, but you can use only the diffuse map if you so wish.

Grassy Stone Road Tile 02 http://3docean.net/item/grassy-stone-road-tile-02/7813766?ref=damiamio Stone Road Texture, Tiles perfectly and was created from a High poly sculpt, comes with diffuse, normal, specular maps, but you can use only the diffuse map if you so wish.

Baking Normal Map in 3ds Max from ZBrush Model - YouTube

Baking Normal Map in Max from ZBrush Model

VrayWorld - Wet Asphalt

Wet Asphalt by Nawras Ryhan. Free V-Ray material wet asphalt.